
- #Supertuxkart will not work fullscreen 1080p how to#
- #Supertuxkart will not work fullscreen 1080p full#
- #Supertuxkart will not work fullscreen 1080p code#
- #Supertuxkart will not work fullscreen 1080p plus#
On the other hand, I expected it to be difficult to work within 2KiB of RAM, but due to the simplicity of the game, I only used around 25% of it, and had plenty of CHR ROM space leftover as well. The version used for the NES additionally lacks any way to perform a binary-to-decimal conversion, which would have been very useful for displaying the player scores! In hindsight, I would have been able to improve the physics by pre-computing some lookup tables. The 6502 CPU has no built-in way to multiply, divide, or perform floating point operations. I spent more time than I expected on mundane tasks such as collision detection, and certainly did a poor job of implementing game physics. Programming for the NES is quite simple once the project is up and running, but even simple tasks can be a real hassle. I run this conversion as part of the build process, so that the graphics files can be stored in a modern format. I also wrote a custom program to convert a 4-colour PNG file into the native NES CHR graphics format. I created the graphics in the GNU Image Manipulation Program, and manually broke the title page down into tiles. I could only pause the emulator between frames, so I decided to abandon this. I also briefly experimented with using the FCEUX Lua interface to pause/resume the emulator over a TCP socket for debugging, since that interface is available in the Linux build. I was also able to build and run it natively on Linux, but the debugger is only present in the Windows build. FCEUXįCEUX is a NES emulator which has an in-built debugger, and it runs well under WINE.

Geany can also set up projects with build scripts (such as a Makefile), which could allow for quicker testing.
#Supertuxkart will not work fullscreen 1080p code#
I wasn’t able to get it to recognise 6502 assembly, but it does have good x86 assembly (NASM) support, which is similar enough for it to allow navigation through the source code using labels. Geany is a programming text editor, and is also available in the official Debian repositories.
#Supertuxkart will not work fullscreen 1080p full#
It possible to add a console and git support to with gedit, but this is still a long way from a full IDE. I found a language spec file for it on the the forums, and edited it slightly before using it.Īt the time of writing, new language specs can be installed on Debian like this: sudo cp asm6502.lang /usr/share/gtksourceview-4/language-specs/asm6502.lang & sudo chmod 0644 /usr/share/gtksourceview-4/language-specs/asm6502.lang Out of the box, Gedit can’t syntax highlight 6502 assmebly. All three of these are available in the official Debian repositories. I did most of my testing in the Nestopia emulator, and most of my editing in Gedit. To build my code, I used the cc65 toolchain, which includes a cross-assembler.


#Supertuxkart will not work fullscreen 1080p plus#
This blog post just a few notes about the tools and resources that I used for NES development on Linux, plus a few things that I learned along the way.

So, I present to you: 8-bit Table Tennis. The homebrew scene for this system is very much alive, and I was quite proud that I was able to make a simple, working video game which runs on a NES emulator.
#Supertuxkart will not work fullscreen 1080p how to#
Last year, I spent a fair amount of time learning how to make games for the Nintendo Entertainment System.
